![]() Movement is totally transformed through the addition of just a few simple mechanics like sliding and clamber (which still sucks for jumping puzzles, but it’s progress). And while Borderlands 3 may not be the best in the genre, it’s dramatically improved both on PC and with a controller. When I spoke to Gearbox about the game at a preview event, they told me that they’d been studying Destiny not for its “ongoing world” components, but for its top-notch gunplay. Gameplay.īorderlands always had its unique visuals, fun tone and good loot down, but the actual shooting mechanics were very average, and that’s especially noticeable if you go back and try to play it now. Zane in particular felt like a real part of the universe by the end, though in many instances, you totally disappear from cutscenes your character should be in while events happen to your NPC friends, which is a bit weird.īut now we arrive at where Borderlands 3 is different, and better, than its predecessors. ![]() I’d say my two favorite voice actors were for Zane and Amara. If this has been used before, I’ve forgotten, but it happens in almost every mission the game has in B元. As such, you feel less like a passive participant just yelling things in battle, and more a part of the story. The NPC will answer the same way in every playthrough, but your reply lines are crafted to show a bit of that character’s specific flavor. Gearbox has done something clever where in many missions, even smaller side missions, you actually have a fair bit of lines in them. I’d say the best and really only major storytelling change from the past games I noticed is that you, the player Vault Hunter, actually talks a lot more. And Borderlands 3 only does that on rare occasions. There are a few memorable missions that were darkly funny with turns I won’t spoil here, but I actually think Borderlands works best when it amps up the drama rather than being 24/7 gags. It’s not really as over-the-top as I imagined it would be, though for a script full of jokes, there aren’t a ton of outright laughs. If you appreciated Borderlands’ humor before (or didn't), nothing has really changed. I actually liked most of the new characters introduced as well, including Lorelei, a freedom fighter working with Rhys form Tales of the Borderlands, or Wainwright Jakobs, the heir to the Jakobs firearms brand, who also happens to be dating our old friend Sir Hammerlock. Players will be delighted by most of the characters that return to the series, though there are a few notable names missing that perhaps may show up in DLC or the like. Be goaded over the radio by the main antagonist. Yes, you’re going to different planets for the first time instead of the ice/jungle/deserts of Pandora, but it’s all the same concept, albeit a bit larger in scale. This is where Borderlands 3 feels pretty identical to the last two. They, and we, are on a quest to find the various vaults that were shown on other planets at the end of Borderlands 2 to unlock their ultimate power. They’ve figured out that the two of them can control the roaming bandits of Pandora by absorbing them into a cult called the Children of the Vault. It’s just…a lot more Borderlands, with improvements bolted on whenever possible.īorderlands 3 follows four new Vault Hunters as they work for Lilith, now commander of the Crimson Raiders, who is fighting against a cult led by siblings Tyreen and Troy, both Sirens with…interesting powers. There are no shared social spaces, no always-online instanced worlds. Most, including me, will generally view this is a good thing, considering how beloved the past games are, and how exhausting “games as service” has become in many ways. What is perhaps the most surprising thing about Borderlands 3 is how little things have really changed since Borderlands 2, at least in terms of the larger picture and structure of the game.
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